$15,000 ($20,823) Later, Diablo Immortal Player Finally Has Its Legendary Gem

Last time we checked in on streamer Quin and his attempts to buy his way to glory Diablo Immortal, he had spent $US6600 ($9,162) and failed to achieve a single legendary five-star gem. I’m happy (?) to report that after more than doubling his investment, he’s finally got his loot.

As I wrote earlier this month:

You would think that after a while you would eventually get the best gear in the game, a 5 star Legendary Gem, because that’s how the law of averages works, right? Wrong! As Quin69 has clearly proved here, the law of averages is inherently cruel and unpredictable, which is why bookmakers have taken advantage of it since the dawn of time, and why games like Diablo Immortal are based on predatory economic models designed to exploit people’s most dangerous and vulnerable psychological impulses.

That was then! This is now, and Quin has since posted that after spending NZD$25,165 (USD$15,818) on the game – of which NZD$10,000 in a single stream — he has his legendary 5-star gem:

Remember that simply buying your way to these items isn’t the only way to get them, and as we’ve seen here it is indeed the worst way, but that’s not the point. The point here is that having it as an option is one of the reasons predatory gaming economies are bad!

As Kotaku AU wrote when he reported on his “achievement”:

Quin certainly got his share of criticism during the experiment. His reckless spending and outbursts of anger after failed drops left many questioning his emotional stability. Others, even in our comments, weren’t happy to see him giving Blizzard exactly what it wanted: his money. But in the end he proved his point. Chasing five star legendary gems is a fool’s errand, a system designed to drain bank accounts while giving very little back to the player.

Anyway, thanks for your service, Quin69. You can now stop playing Diablo Immortal for good.