Assassin’s Creed Origins recently received its next-gen patch, which unlocks the frame rate of up to 60 frames per second on both Xbox Series X and PS5. In addition, the Xbox Series X version received a boost in resolution to 4k. Meanwhile, the PS5 runs the game at similar resolution settings and the maximum resolution reached on the console is 1620p.
Youtube channel VG Tech shared a comparison between both the Xbox Series X and PS5 versions of Assassin’s Creed Origins. The versions tested were 188.8.131.52 on Xbox Series consoles and 1.60 on PS5.
The maximum native resolution available on the Xbox Series X is 3840×2160, while the lowest resolution on the console is 2432×1368. On the Xbox Series X, pixel counts with native resolution of 3840×2160 seem to be unusual. When rendered natively below this resolution, the Xbox Series X uses temporal scaling to recreate a resolution of 3840×2160.
On the other hand, the PS5 runs at dynamic resolution, with the largest native resolution being 2880×1620 and the lowest resolution being around 1824×1026. On PS5, pixel counts of 1824×1026 seem to be unusual. When rendered natively below this resolution, PS5 uses temporal scaling to reconstruct a resolution of 2880×1620.
VG Tech found that, under certain circumstances, the difference in pixel count between the PS5 and Xbox Series X versions of Assassin’s Creed Origins is smaller than the gap between their respective highest and lowest resolutions. For example, at the 1:45 timestamp in the video, the PS5 is displayed at approximately 2400×1350, while the Xbox Series X is displayed at approximately 2716×1528. It was also noted that the game’s substance physics will be updated at 30 frames per second.
Assassin’s Creed Origins was released on Windows, PlayStation 4 and Xbox One on October 27, 2017. After its release, Ubisoft provided significant support for Origins, releasing two paid expansions and a Discovery Tour, a series of guided journeys that allow players to learn about Ptolemaic Egypt.