Two weeks, Blizzard’s has according to . In one estimate it shared with , the analytics firm said the free-to-play game has been downloaded nearly 8.5 million times over the same period, with 26 percent of downloads coming from the US. The majority of Blizzard’s revenue comes from Diablo Immortal also comes from America. To date, US players contributed approximately 43 percent of all game revenue.
to make Immortals early financial success in context, hearthstone, the only other mobile game Blizzard has, made about $5 million in May. Despite the vocal backlash to Immortals monetization systems† it’s probably safe to say no one expected the game to fail out of the gate. Instead, for many fans, the concern was a scenario where Immortal was so successful for Blizzard that it inquired about how the studio monetizes its future games.
So far, that fear seems unfounded. Diablo franchise general manager Rod Fergusson recently would contain a different set of monetization systems than Immortal† “To be clear, D4 is a full-price game built for PC/PS/Xbox audiences,” he tweeted after the game’s release. recent showing at Microsoft’s recent Summer Game Fest. Separately, Blizzard announced this week Overwatch 2 †