F1 22 Game Ready Driver Now Available; NVIDIA DLSS improves performance by more than 2X at 4K

NVIDIA has released its latest Game Ready driver, version 516.59, which is optimized for the F1 22 game that will be launched on July 1.

F1 22 has a wealth of ray tracing effects, such as hi-fi opaque reflections, transparent reflections, ambient occlusion and shadows. Some of them are even supported on next-generation consoles, but only PC gamers can use them in real races.

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However, they are far from cheap from a performance point of view. That’s where NVIDIA DLSS support comes in; according to NVIDIA, Deep Learning Super Sampling can accelerate performance by more than twice at 4K in performance mode.

Check out a short NVIDIA DLSS on/off comparison in F1 22 below, and stay tuned for our review of the game coming soon.

The new F1 22 Game Ready driver is also optimized for Loopmancer (an upcoming action platform game with rogue-lite elements that supports ray tracing reflections and NVIDIA DLSS), Monster Hunter Rise and its Sunbreak expansion. Oddly enough, NVIDIA didn’t say that Monster Hunter Rise (and by extension Sunbreak) would get DLSS support, but that’s what we just found out from the last update.

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As with all Game Ready drivers, there are also a wealth of bug fixes, while others remain open as evidenced by the full release notes.

F1 22 Game Ready Driver Fixes

  • [Red Dead Redemption][Vulkan]: Some objects may flicker when the player is inside. [3684575]
  • [OpenGL] Minecraft Java Edition may exhibit artifacts when using Optifine shaders. [3682262]
  • [OpenGL] Artifacts may appear in Second Life when you connect with third-party viewers.
    [3682537]
  • [Neverwinter Nights] Light sources are not displayed correctly. [3682841]
  • [Vulkan] Path of Exile shows blinking black textures. [3682952]
  • [G-SYNC] Games may stutter when opening the Xbox app overlay. [3674419]
  • [UE5] General UE5 stability improvements. [3505688

Open Issues in F1 22 Game Ready driver

  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio
    may drop out when playing Dolby Atmos. [3345965]
  • [RTX 30 series] PC monitor may not wake from sleep mode if GPU is also connected to
    an HDMI 2.1 TV and the TV is turned off. [3645633]
  • Enabling and disabling HDR in-game causes game stability issues when the non-native resolution is
    used. [3624030]
  • Videos playing in Microsoft Edge may appear green when NVIDIA Image Scaling is enabled
    on resuming from sleep or booting with fastboot. [3624218]
  • [DirectX 12] Shadow play shots may appear overexposed when Use HDR is turned on
    of the Windows display settings. [200742937]
  • The monitor may flicker briefly when waking up from sleep mode if DSR/DLDSR is enabled. [3592260]
  • [Jurassic World Evolution 2][Microsoft Store] Artifacts can appear in the game. [3682201]
  • [Prepar3D] Light sources show flashing black boxes. [3684206]
  • [MSI GE66 Raider 10UG/MSI GE76 Raider 10UH] Windows brightness setting does not work
    when the notebook is in dedicated GPU mode. [3693207] [3693211]
  • [Destiny 2] The game may randomly crash after starting the game or while playing. [3685638]