KOTOR 2 On Switch Is Now Officially Fixed, Kinda Sorted

Yesterday, the studio behind the Nintendo Switch port of Knights of the Old Republic II: The Sith Lords announced that it has finally fixed a game-breaking bug that previously made it impossible to finish the game.

Previously, those who bought the harbor from the Obsidian Star Wars RPGs were forced to make their way through game-shattering cutscenes. This was fixed via an in-game cheat menu, but it was still a patch solution at best. my box tried to use this method to jump past a game breaking cutscene at the end of a late game questline, but aboard the ship the game would just crash again. But rejoice: the buggies cutscenes are finally fixed. Kind of.

After updating the game, I was finally able to play the previously problematic cutscenes without being ejected to my Switch’s home screen. However, there is one caveat. KOTOR 2 has a special ability that increases your movement speed, and it’s indispensable for a game that forces you to traverse quite a bit of empty space. The downside is that the game forces a blurry filter across your screen while the skill is active. The new patch may have fixed the cutscenes, but it will carry over these blurry filters to the cutscenes. So you get crude looking screenshots like this:

Screenshot: Aspyr / Obsidian / KotakuScreenshot: Aspyr / Obsidian / Kotaku

KOTOR 2 has a lot of cinematic scenes that play automatically when you cross an invisible boundary, so you can’t really turn the filter off manually when they start playing. The blurriness stops after the skill time has elapsed, but it arguably made my experience a bit worse. But hey, at least I can come to other planets now!

Did Aspyr knowingly release an unfinished game? Yes. Am I annoyed? Also yes. But I recognize that the vanilla version of KOTOR 2 was also released in a broken and buggy condition. Maybe it’s one of those games that is always doomed to imperfection. In any case, I recommend keeping several backups in case more terrible bugs are waiting for you at the end of the game.