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Simpsons Hit and Run recreated in Unreal Engine 5 with RTX effects

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Programmer Ruben Ward recreates the beloved old-school PS2 classic Simpsons Hit and Run in Unreal Engine 5.

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What would a Simpsons Hit and Run remake look like on today’s consoles? Probably something like the ambitious remake project that reubs is currently working on.

The coder is currently working on an impressive recreation of Simpsons Hit and Run, complete with modern Unreal Engine features and effects, including RTX lighting, revamped textures and shaders, and improved real-time physics effects. The result is absolutely stunning… but you’ll never be able to play it. Ward has no plans to release the files to viewers or fans.

Ward was able to import Simpsons Hit and Run world files directly into Unreal Engine, also modifying the textures to give Springfield its signature stores, stores and locations – Kwik-E-Mart, Lard Lad Donuts, the Power Plant, etc. Then Ward was able to use AI upscaling for all the textures in the game (there are about 1,400 of them), sharpening everything from signs to buildings and roads. A bunch of custom shaders later, reubs was able to make the world pop more than ever on the PS2 and Xbox versions.

Then came the vehicles and a GTA-style character switching system that allows you to switch directly to another Simpsons character, say from Marge to Homer to Apu.

Simpsons Hit and Run recreated in Unreal Engine 5 with RTX effects 2 |  TweakTown.comSimpsons Hit and Run recreated in Unreal Engine 5 with RTX effects 3 |  TweakTown.com
Simpsons Hit and Run recreated in Unreal Engine 5 with RTX effects 4 |  TweakTown.comSimpsons Hit and Run recreated in Unreal Engine 5 with RTX effects 45 |  TweakTown.com

The remake project actually goes back to 2021… and we definitely recommend watching the videos in their entirety.

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